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General goal
Overcoming the gap between male and female participation in computer science education and careers by introducing more attractive learning methods for young people.
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Main objective
Introducing innovative methodological learning framework for building programming skills through the instructional support content and end-to-end learning activities based of the integration of the design thinking methodologies and the serious game approach.
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Partners
European experts in the field of didactics of informatics, education, e-learning, coding computational thinking and game-based learning from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.
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Participants
The direct participants are teachers from primary and secondary school with 10-16 years old students coming from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.