General goal
Overcoming the gap between male and female participation in computer science education and careers by introducing more attractive learning methods for young people.
Main objective
Introducing innovative methodological learning framework for building programming skills through the instructional support content and end-to-end learning activities based of the integration of the design thinking methodologies and the serious game approach.
Partners
European experts in the field of didactics of informatics, education, e-learning, coding computational thinking and game-based learning from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.
Participants
The direct participants are teachers from primary and secondary school with 10-16 years old students coming from Slovenia, Bulgaria, Croatia, Greece, Italy, Portugal and Turkey.